Tuesday, November 25, 2008

Time to Educate Parents

When gift-giving season arrives many parents are in a quandry as to what to get their kids. They often will spout off a list of games and such that they want and their parents will be left scratching their heads wondering how and where to get these games. These days there are plenty of places to get them whether it's in a traditional cash-and-carry type of store or online; in most cases you can't help but find the game unless it's very very very popular. But some parents aren't sure whether the games their kids want are appropriate for their children and it's up to certain Watchdog groups and others to make the decision for them. Unfortunately even with all the efforts being undertaken to 'protect' children from violence there is still disappointment on the parts of many parents that they aren't fully aware of what they gaming industry has been developing and that they are to blame for rising levels of violence.


Now having played through one of this year's most notorious games, Grand Theft Auto IV (GTAIV) I know that it is definitely not something I would want a young kid to play. Sure the graphics are great and it's got a great storyline but it's definitely something that will appeal to someone older and that's the game's target audience. I mean think about it; if you look at a lot of the movies that come out these days they are targeted at very specific audiences. Now a film like "Bolt" will definitely not be on the top ten list of most men's magazines because that's not the target audience. Maybe People magazine will have it listed but that's because it's the type of movie that is aimed at kids and younger people. How do you know? Well the ratings are a very big clue and though games are also rated in similar manners, many parents are still quick to blame the gaming industry.


I think most parents are aware of the ratings of movies and there are plenty of safeguards in place to ensure that only kids of the appropriate age get to see certain movies. Games have had ratings on them for a long time as well but that hasn't been enough. Then stores implemented policies in order to keep kids from purchasing age-inappropriate games without their consent and still there was outcry that this was not enough. Kids were still managing to play these games. Now I have been one who has always felt that parents are ultimately the ones who should have control over what their kids do and don't play or see. If they feel that strongly that their kids shouldn't be exposed to such levels of violence then it's their responsibility to take action to ensure that they aren't. Most of the ones making the complaints against the industry are those who usually didn't do enough and are making up for it after the fact.


They think it's the games and movies that are turning their kids violent but I'll tell you, the environment in which a kid is raised is also very much a reason behind how a kid behaves as well. If you live in a house where you're taught respect or the difference between doing something good or bad then chances are most kids will realize that games that portray violence are bad and though they will still want to play these games they won't wish to emulate the things they see in the games. If however they live in an environment where excess drinking or violence is a natural occurence, what difference does it ultimately make if they play a violent video game or not. They are probably already pre-disposed to being that way due to their life experiences. So if you're stuck in a store looking at games and trying to figure out what best to get your kids, do yourself a favor and relax, look at the ratings but look at your kids as well. You'll know whether they are ready for the game they want or not.

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